Questions

Results for: Mobile Application Design

Option 1: Generally when you're first testing out an idea, you want to build a first functional prototype cheaply and quickly. The easiest way to do this would be to use existing tools that facilitate what you want to do. For instance, you could make a web-based version (which you could embed in ...

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Typically Apple and Google will consider coins and credits a type of digital currency. Under their terms and services these types of products in an application must be transacted through the AppStore and Play Store so they get the 30% cut. When I worked for Groupon, building their Android appli...

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Just like most things, the answer is a bit of an "it depends" situation. Generally speaking the more your app functionality/features/experience is tied to calls and SMS then the more probabilistic it is you should need to test the interruptions. FWIW my firm has helped launch dozens of mobile ...

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If app design is the only thing you'd like to do, then I'd say spend all your time and focus developing UI/UX expertise for mobile. In many developing nations around the world, smart devices are giving people their first exposure to the Internet. The way they search, browse, buy, and otherwise be...

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Designer. Specifically a UX "designer" as you say, who doesn't just draw screens, and won't draw any for weeks or months. They will not just use their knowledge but will go out and talk to users, observe how they solve the same problem today, and help create the scope of work, and design the basi...

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Hello I am an affiliate marketer and software developer and I recommend you call me because I know a never heard before free platform you can use to create your web app.

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Hi, Yes, this is something that is fairly common. Calculation: in order to calculate the % you should give, you need to understand how much is due to the designer for all their work, and how much your projected profits will be in the first 6 months/year. Then, you offer a % which should give th...

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Yes. Who I would recommend would depend on what you'd like to see happen. Are you building only for iOS, or only for Android, or both? Will you have a bunch of content/stuff in your app or just a little? Are you thinking game or non-game app? Do you already have a big fanbase or would you be tryi...

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If you're talking about an app-store launch, then it's important to have the core mechanics of the product (from a user interaction perspective) figured out such that the majority of your users are doing the things you want them to do in order to drive continual engagement with the app. Design p...

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Hi This is indeed not an easy situation and I can understand your frustration. I could mention the various ways you could have avoided this, but this wouldn't be helpful at this point, so I'll skip it. Just please note that next time you develop something, talk to me before so I can help you pre...

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